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HUB XC 433 B1

Spirit of Wonder:
Cross-Cultural Storytelling

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HUB-XCC’s Cross-Cultural Storytelling allows students to learn the Spirit of Wonder (SOW) research model, including interviewing, video blogging and essay writing. This course provides students with the opportunity to study and practice social cross-cultural research methodologies, including designing qualitative research questions, connecting and engaging with targeted populations, collecting data through SOW’s storytelling interviews, analyzing data, and presenting their findings in written and visual formats. Students receive the tools they need to interview candidates, analyze their stories and develop narratives, comparative analysis and presentations on various themes. This course also requires students to work effectively in teams to develop creative strategies for presenting their research to a broader public and to recommend additional research strategies and uses of the data.

Tuesday 3:30PM-6:15PM

Kim Schuckra (CAS)

Christiane Kaden (CAS)

HUB XC 420 A1

A STORY ON EVERY STREET:
EXPLORING WALKABILITY IN BOSTON

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WalkBoston is looking to utilize storytelling as a tool to help reframe walkability through a diversity of perspectives. Walkability means many different things to many different people, especially those who live at the intersection of historically excluded identities like Black, Indigenous, and other People of Color, those with disabilities, older adults, those whose primary language is not English, immigrant and undocumented populations, and so many more.

Wednesday 2:30 pm-5:15 pm

Tom Anastasi (QST)

Carrie Bennet (CAS)

HUB XC 433 C1

MARKETING AND SOCIAL EQUITY IN THE CANNABIS INDUSTRY

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This project intends to have teams work with the leadership of cannabis industry organizations in Massachusetts as they seek to promote entrepreneurial interests among social equity applicants. Teams will design and develop marketing plans, materials, and other wrap around services, for approved applicants. As part of this course, XCC student teams will conduct market research, develop strategies, and offer creative solutions around what those clients can do to generate awareness and market for those new businesses.

Friday 11:15-2:00PM

Seth Blumenthal (CAS)

Jonathan Hibbard (QST)

HUB XC 410 C1

BACK TO THE PAST: GAMING FOR IMMERSIVE ROLE PLAY

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In this game-based course, students will play and then design an immersive role-playing game for the Reacting to the Past (RTTP) consortium. RTTP uses active, experiential learning to help students engage with important social, political, historical, and cultural debates. Student teams will research, create, playtest, and pitch their own micro-games based on controversies broadly related to social justice (for example, suffrage or the Boston busing crisis) and/or focused in the Northeast (ex., Columbus/Indigenous Peoples Day and the Wampanoag people or Yawkey’s memory). Our focus will be on key moments — such as trials, rebellions, strikes, and public debates — involving historically marginalized communities as they pursued their social, economic, and political rights. Who stood with them? Who opposed them? Why? Who were their leaders, and what methods did they and their opponents use to persuade the undecideds to join their side? What spoken and unspoken rules, customs, interests, and values governed these various parties’ decision-making? How can we use this information to help others learn about these crucial historical moments? Research will be conducted in partnership with a number of repositories, archives, and libraries. Ultimately, students will create a game that is playable, meets or exceeds the community partner’s expectations, and is, most importantly, fun, dynamic and engaging. Successful prototypes may be posted on the RTTP Game Library website for use beyond BU, with an option for submission to the annual RTTP game development conference.

R 3:30PM-6:15PM

Maria Gapotchenko (CAS)

Kathryn Lamontagne (CGS)

HUB XC 433 A1

ENVIRONMENTAL EQUALITY AND URBAN TREE CANOPIES

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Urban areas have specific challenges when it comes to rising temperatures. With less tree cover and more asphalt and blacktop, cities can have spots that are 20-50 degrees warmer than the nearby countryside. Lower-income populations without air conditioning are particularly impacted, as are older and chronically ill populations. Trees also sequester carbon dioxide and release oxygen during photosynthesis, and provide aesthetic benefits to urban human populations. Like climate change in general, the presence of tree canopies is an issue of environmental equality and racism. In this course, students will learn about trees and tree cover, as well as preconceptions and misconceptions about them. Then, students will conduct in-person surveys to assess tree cover in specific Boston neighborhoods. Students will also interview residents to get a sense of what they know and think about tree cover and to chart the history of tree cover and growth in that neighborhood. Ultimately, students will arrive at a recommendation regarding tree cover and will work with the City of Boston Parks and Recreation to request tree planting.

Monday 2:30 pm-5:15 pm

Salvatore Genovese (CGS)

Joelle Renstrom (CGS)

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